About Ambisonic Ambiences

This is a collection of valuable information about Munk Productions Ambisonic Ambiences (MPAA) - even though nobody likes to read the manual!

 

General information

The purpose of MPAA is to provide as many users as possible immediately usable immersive ambiences for production and creation of podcasts, radio programmes, video games and TV productions in both Stereo and Ambisonic formats.

We focus on ambiences as opposed to sound effects. We do create some "traditional" sound effects with the immersive component that comes from recording in 3D; these are meant to accompany the ambiences recorded in the same locations - but they can, of course, be used on their own as well.

In addition to recorded ambiences, we are currently working on designed 3D ambiences as well, based on the recorded ones. These will be added to a new category called "Special" and will contain soundscapes of different moods like scary, dark, eerie, unreal, suspenseful, etc.

You have two options for hearing our ambiences before purchasing:

  • You can listen to previews of individual ambiences in the full library on the Single Ambiences page
  • You can listen to a preview of each of the packages, containing 3 second clips of each sound file - find them on the Packages page

 

Specific information

To get the most out of searching and using the ambiences, here are the most important topics you should know about:

Ambience types
Designed Ambiences
Categorisation and Metadata
Loopability
Gains and levels
Binaural files

And this is the "nice to know" information:

Immersiveness
Ambisonic order
Internationalisation and Locales
Frequency spectrum
Scene photos